Draft King. Is based on the American version of the internationally popular game called Draughts (pronounced “drafts”). Welcome to the first E-Sports draughts experience.
1. To play you will need to buy Cheza Coins from the game store. One Cheza coin is the equivalent value of one Kenya shilling.
2. Select the amount of coins you wish to purchase from the store, once you confirm your amount you will be prompted to input your mobile money pin for the transaction to process and reflect on your user account as Cheza Coins.
3. Select the amount of coins you wish to purchase from the store, once you confirm your amount you will be prompted to input your mobile money pin for the transaction to process and reflect on your user account as Cheza Coins.
4. Once you confirm your purchase, each arena is unlocked for 2 Hours for the entry fee paid, to play as many games as possible for the period of time unlocked.
5. Once you confirm your purchase, each arena is unlocked for 2 Hours for the entry fee paid, to play as many games as possible for the period of time unlocked.
6. You can then proceed to withdraw your winnings which will directly be deposited to your mobile money account registered on sign up. There is a 20% WITHHOLDING TAX on only winnings.
100 Cheza Coins wallet can unlock arena 1 for 25 Cheza Coins for 2 Hours and then place a bet of 50 Cheza Coins against a challenger. Once you win the game against the challenger you shall be awarded the amount the bet was placed which is 50 coins subjected to 20% WITHHOLDING Tax giving total winnings of Ksh. 40 combined with your initial bet of Ksh.50 gives you a total win pot of 90 coins, making your total wallet Ksh.115. Once arena is unlocked you are able to play as many games as possible for the period of time 2 Hours building to your total wallet.
Checkers is played by two players on an 8x8 checkerboard with 64 squares. Each player begins the game with 12 colored discs. (Typically, one set of pieces is dark and the other light.) Each player places his or her pieces on the 12 dark squares closest to him or her. Black moves first. Players then alternate moves.
The board consists of 64 squares, alternating between 32 dark and 32 light squares. It is positioned so that each player has a light square on the right side corner closest to him or her.
A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in.
Rules Of The Game
- Moves are allowed only on the dark squares, so pieces always move diagonally. Single pieces are always limited to forward moves (toward the opponent).
- A piece making a non-capturing move (not involving a jump) may move only one square.
- A piece making a capturing move (a jump) leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side. Only one piece may be captured in a single jump; however, multiple jumps are allowed during a single turn.
- When a piece is captured, it is removed from the board.
- If a player is able to make a capture, there is an option to not choose to; however the player will be fined for not capturing that piece and it will be removed from the board. If more than one capture is available, the player is free to choose whichever he or she prefers.
- When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king.
- Kings are limited to moving diagonally but may move both forward and backward. (Remember that single pieces, i.e. non-kings, are always limited to forward moves.)
- Kings may combine jumps in several directions, forward and backward, on the same turn. Single pieces may shift direction diagonally during a multiple capture turn, but must always jump forward (toward the opponent).
Conditions Of Draw
A draw is declared by mutual agreement of the players. This would also occur when each player is unable to stop the others move.